3D ART

Character Designing,Modeling,Texturing, Lighting and Compositing

Made this character right from concept.Basic Modeling is done in Maya and Texturing in Pixologic Z Brush.
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Rendered pose of the character:


Wip screenshot from Z Brush while adding details.


Posed character with added Diffuse, Normal and Displacement maps yet to be rendered.


PROJECT:ART WAR-5
Conducted by CGTANTRA.com
Final composition of my character can be seen here.
Our team of 4 people have done this project and we stood 4rth in this competition..;)


High Poly Palace done using Autodesk 3DS Max


Game art and Design Demo reel:
I am sorry if it makes u bore...;)


Low Poly Vehicle Texturing:
Lamborgini:



Texture Map:

AUDI:
Texture Map: