Character Designing,Modeling,Texturing, Lighting and Compositing
Made this character right from concept.Basic Modeling is done in Maya and Texturing in Pixologic Z Brush.
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Rendered pose of the character:
Wip screenshot from Z Brush while adding details.
Posed character with added Diffuse, Normal and Displacement maps yet to be rendered.
PROJECT:ART WAR-5
Conducted by CGTANTRA.com
Final composition of my character can be seen here.
Our team of 4 people have done this project and we stood 4rth in this competition..;)
Made this character right from concept.Basic Modeling is done in Maya and Texturing in Pixologic Z Brush.
_________________________________________________________________________________
Rendered pose of the character:
Wip screenshot from Z Brush while adding details.
Posed character with added Diffuse, Normal and Displacement maps yet to be rendered.
Conducted by CGTANTRA.com
Final composition of my character can be seen here.
Our team of 4 people have done this project and we stood 4rth in this competition..;)
High Poly Palace done using Autodesk 3DS Max
Game art and Design Demo reel:
I am sorry if it makes u bore...;)
AUDI:
Texture Map: